Designer: Steve Gaynor
Developer(s): FullBright, Majesco Entertainment
Platforms: PS4, Windows, Mac OS, Linux, Xbox One
Gone Home is perfectly set-up to be a first person exploratory horror. As you return from a year long trip overseas, you find an empty house where you expect your parents and your 18 year-old sister to be waiting for you. As the storm rages on outside and the light in the foyer flickers on ominously, you try to piece together what has happened. See, perfect. Instead and to the dismay of many, Gone Home presents us with a coming-of-age story told through clues found within the empty house.
Metroid: Zero Fusion is the revamped version of the original Metroid Game from 1986. The game mechanics and use of visual space is completely upgraded, while also keeping the nostalgia of the original. I played this is 2005, a year after the release on GameBoy Advance. Since we are revisiting 2D Platformers for our Game Design assignment, I thought this particular game would be interesting, for its design but also for its history.
The Walking Dead, one of my favourite HBO TV series released an interactive survival horror video game developed and published by Telltale Games in 2012. This game is based on the original graphic novels by Robert Kirkman and it hints to the TV Series main storyline. The game is played in five episodes and is the story of Lee Everett, a criminal who was on his way to jail as the outbreak hit.
The game has a strong narrative, which you follow playing as Lee as he interacts which other survivors; families, orphans and lone wolves. The Walking Dead hits the player hard where one would not expect unless you had read the comics or watched the series – it confronts with moral and ethical decisions that are made in a split second and then makes the player responsible for those decisions. If you are playing for gore and blood, then look elsewhere. Sure, it has its moments of horror because that is the genre, but that is not the focus of the game nor is it the highlight.