Gone Home

Designer: Steve Gaynor

Developer(s): FullBright, Majesco Entertainment

Engine: Unity

Platforms: PS4, Windows, Mac OS, Linux, Xbox One

Gone Home is perfectly set-up to be a first person exploratory horror. As you return from a year long trip overseas, you find an empty house where you expect your parents and your 18 year-old sister to be waiting for you. As the storm rages on outside and the light in the foyer flickers on ominously, you try to piece together what has happened. See, perfect. Instead and to the dismay of many, Gone Home presents us with a coming-of-age story told through clues found within the empty house.

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Night in the Woods

Publisher: Finji

Designer: Alec Holowka

Engine: Unity

Developer (s): Alec Holowka, Infinite Falls

Night in the Woods is a mystery/ adventure game following Mae Borowski, a disgruntled 20 year old as she returns home to her parents in Possum Springs, an old mining town. Maes intentions are to return to her previous “aimless” lifestyle: talking to her friends, band practice, doing crimes etc. But she soon notices that while she hasn’t changed, despite leaving and going to college (which she dropped out of), her friends and family have and so has the town. I would say this game is more of a graphic novel with a lot of focus on Maes own insecurities and mental health.

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Undertale: Friendship is Magic

Developer: Toby Fox

Engine: Gamemaker: Studio

Release Date: 15 September 2015

Undertale is a role playing video game created on Gamemaker: Studio, the same engine I am using for my game. It uses a birds-eye or top-down perspective, which gives a nice depth to the game and plays a big part in the puzzles throughout the game. Despite having relatively simple style and game play, this makes it easily accessible and puts more value on the story line.

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Papers, Please

Welcome to Arstotzka!

A Communist state that has ended its six year war with a neighboring country Kolechia, somewhere around 1981-1982. You have been chosen to be the Inspector at the new border checkpoint opening up in Grestin, a border town that is the centre of the volatile relationship between Kolechians and Arstotzkians. West Grestin is Kolechian and East Grestin is Arstotzkian. There are other countries too, Antegria, Impor, Obristan, Republia and United Federation.

This is the set-up for the game and, you might be excited for a game that ominously mirrors, perhaps, Berlin in 1961. This is also a well-timed game: it was released in August 2013- coinciding with the trade blockade against Ukraine in retaliation for the possible signing of an association agreement with the EU and as social and political unrest has begun creating barriers in our current society.

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Metroid: Zero Mission


Metroid: Zero Fusion is the revamped version of the original Metroid Game from 1986. The game mechanics and use of visual space is completely upgraded, while also keeping the nostalgia of the original. I played this is 2005, a year after the release on GameBoy Advance. Since we are revisiting 2D Platformers for our Game Design assignment, I thought this particular game would be interesting, for its design but also for its history.

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