I don’t think this idea is about or for Flat Earthers in particular, but its based off of the argument.
Using strips of card:
- Four single pieces
- Four conjoined pieces
Arranged in a half circle.
Each player takes a turn by moving one end of one piece of card. The turn end once that end has moved. The aim is to be the first player with 6 pieces in a line.
- The cards may overlap once if needed. If there is already an over lap there can’t be a second.
- The elbow of the conjoined cards can be moved and both pieces will change to move with it.
The most common argument I found that came from flat earthers was against perspective. The FEers most commonly rely on their senses, especially sight. If you have a good enough camera you can still see the hull of a boat sailing off into the horizon, you can’t see the curvature of the earth from an aeroplane so what proof do we have, right?
Continue reading “Playing with Perspective”
Here are some links for information written by Flat Earthers:
Continue reading “Flat Earth Society”
Explore the notion of culture & the relationship between the players’ experience and their cultural milieu. Create a simple tabletop or street game for and/or about your chosen community or sub culture.
Continue reading “ARDN506: “Culture””
Choose an artefact that represents/resonates with:
- A subculture you are a part of
- Something you are interested in
- Your family/traditions/habits
- Your experience
Continue reading “WORKSHOP: It’s personal”
Here’s the link:
I didn’t get the audio working how I wanted, where it would change depending on what planet it was close to. So it’s just some music beginning from the start of the game.
I ended up making a pretty useless game, but oh well.
As this report states, “Aesthetics” are the most challenging aspect to analyze, as they can be extremely variable and personal.
Continue reading “6-11 Framework: Robert Dillon”